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The Brave and the Bold
Topic Started: Feb 24 2013, 02:19 PM (1,025 Views)
SuperAzn
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I'd like to start a discussion about the classic BnB deck and end up with a current playable decklist.

In the beginning BnB was just a TTG deck with Alfred and a couple of control and team attack support cards from Gotham Knights. As the deck evolved it grew to incorporate a number of tech cards to deal with almost any deck, yet the deck had a very big fundamental issue, if you didn't get Alfred in your first 2 turns, you were basically playing a TTG deck with less ammo for Roy. With the release of EoME, some of the curve issues were fixed but EoME has a threshold of 3, hardly great for the most important turns in the deck. If you were playing Optitron you could find Mirage on turn 2 for sure and at least setup the team up, but as a character in combat, Mirage is ass. Enter DCL
and the release of a very important piece for this deck,

Tim Drake <> Robin, Titan in Command

This guy is everything BnB wants, a great 2 drop, it's cross affiliated and sets up the team up by himself. He's searchable with a turn 1 Optitron, dumpable to Fizzle without a team up, able to be exhausted for Bat-Signal and can be equipped with Utility Belt without a team up, oh, and his ability generates potential card advantage. Now this card came out after I stopped playing, as well as a number of game changing plot twists, so I don't have any playing experience with a updated decklist, but while trying to rebuild BnB I stumbled upon this gem and just thought, wow he answers so many issues I use to have playing before. Enough about history and such, lets get to building.

The essentials:
4 Alfred Pennyworth
4 mirage
4 Tim drake <> robin Titan in command
4 Garth <> tempest

4 teen titans go!
4 the brave and the bold



Everything else feels to be preference about how you want to play. I'd like to build a version that doesn't run RH<>A simply because he feels dated to what this deck can and should do which is board control without sacrificing any cards or resources. Use of Vic Stone, DCL common, GCPD Headquarters, TTG!, Dynamic Duo, Terra and such should really allow the deck to control the opponents characters. Fizzle, Death of the Dream, Pathetic Attempt, Only Human and all allow you to control the resource row and opponents plot twists. Cards like Alfred, USS Argus, Optitron, Bat-Signal and EoME help with the search. You can even incorporate a small power up theme splash using, Red Star, Barbara Gordon <> Oracle DCR, Wally West <> Kid Flash DSM and Tamaran. As you can read, this deck has alot of different directions and choices it can go with and I'm looking forward to see everyone's input as to what to run exactly. So, if you know anything about this particular deck or would like to learn about it leave some replies and lets get it started xD
Edited by SuperAzn, Feb 24 2013, 02:22 PM.
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Wallywest1988
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Even though the old Titan cards are incredibly dated. Aside from the old Tim Drake they are still very good. Roy is still a super strong card and Terra is also. Allowing you to run Argus for even more card advantage.

I too would like to see an updated list for fun but most of the fundamental cards are probably going to end up the same.

The Deck used to run the 5 drop batman for double stun. You could run the 4 drop now from DWF that does the same thing.

The 3 drops could probably be updated.
Edited by Wallywest1988, Feb 24 2013, 07:43 PM.
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SuperAzn
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Wallywest1988
Feb 24 2013, 07:40 PM
Even though the old Titan cards are incredibly dated. Aside from the old Tim Drake they are still very good. Roy is still a super strong card and Terra is also. Allowing you to run Argus for even more card advantage.

I too would like to see an updated list for fun but most of the fundamental cards are probably going to end up the same.

The Deck used to run the 5 drop batman for double stun. You could run the 4 drop now from DWF that does the same thing.

The 3 drops could probably be updated.
I feel as though RH<>A should be left out because the space for press the attack is more valuable for tech. With the ability to remove a board of characters through GCPD HQ and Vic Stone DCL you shouldn't need Arsenal anymore.

Yeah when I played it you won from 5 drop Batman on turn 6 but if you remove the board as mentioned above, his ability isn't as strong.
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Wallywest1988
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Yeah Vic is pretty good but Roy's stunning characters effect off initiative is priceless. And TTG Shenanigans. This deck never really needed a 6 drop besides maybe 1x Starfire so you could fill out the curve on 6. Don't need to choose between vic and roy you could play both.
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SuperAzn
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Here's what I've come up with so far

BnB

4 Alfred
4 mirage
4 Tim drake DCL
3 Roy Harper
3 Vic stone
3 terra
1 dick Grayson
1 batman(4 drop)
4 Garth
1 Connor kent

4 teen titans go
3 press the attack
2 dynamic duo
2 fizzle
2 death of the dream
4 the brave and the bold
3 mobilize

3 uss argus
2 GCPD headquarters
2 optitron
3 tamaran

1 utility belt


Thoughts and impressions wanted thanks!
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Wallywest1988
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I don't recall B&B every playing Tamaran or Press but they are both decent cards.

It is a Team-up deck so I would probably play Enemy of My Enemy over Mobilize.

I like Starfire over Connor if your going to play a 6 drop.

Dick Grayson was a tech card for sentinels (if that is the one on your list) but even if it is the 6 drop I wouldn't play it.



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SuperAzn
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Wallywest1988
Mar 2 2013, 07:30 PM
I don't recall B&B every playing Tamaran or Press but they are both decent cards.

It is a Team-up deck so I would probably play Enemy of My Enemy over Mobilize.

I like Starfire over Connor if your going to play a 6 drop.

Dick Grayson was a tech card for sentinels (if that is the one on your list) but even if it is the 6 drop I wouldn't play it.



Tamaran is something I kinda tossed in while thinking. Press was always there when I played the deck which is why I mentioned before that I think Roy should be excluded in this deck. EoME is good but the issue is that you only have 6 GK characters to find titans and like 18 titans. Tim drake doesn't work with EoME either. I do wanna include a GK 3 drop for times when my board starts out as Alfred and Tim with no team up. Dick is the 4 drop not the 6, he works very well against rush decks like xfaces and alike. Connor is for equipment since there are no meltdowns.
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Wallywest1988
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SuperAzn
Mar 2 2013, 09:23 PM
Wallywest1988
Mar 2 2013, 07:30 PM
I don't recall B&B every playing Tamaran or Press but they are both decent cards.

It is a Team-up deck so I would probably play Enemy of My Enemy over Mobilize.

I like Starfire over Connor if your going to play a 6 drop.

Dick Grayson was a tech card for sentinels (if that is the one on your list) but even if it is the 6 drop I wouldn't play it.



Tamaran is something I kinda tossed in while thinking. Press was always there when I played the deck which is why I mentioned before that I think Roy should be excluded in this deck. EoME is good but the issue is that you only have 6 GK characters to find titans and like 18 titans. Tim drake doesn't work with EoME either. I do wanna include a GK 3 drop for times when my board starts out as Alfred and Tim with no team up. Dick is the 4 drop not the 6, he works very well against rush decks like xfaces and alike. Connor is for equipment since there are no meltdowns.
Press really doesn't need to be defended I was just acknowledging it wasn't standard in BnB builds.

I guess Dick could be good against X-faces/TNNB variants and is warranted a slot but I doubt this would win that matchup anyways unless you get multiple DotDs off.

Enemy could be tricky to get off. Might just wanna stick with Bat-Signal then. It is a lot better for the early game with Mirage but obviously not as good when she is gone. Mobilize could be harder to work without the team-up.

Maybe 1 copy of Hawk/Dove to play more guys for a roy turn or needing to press badly.
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SuperAzn
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Really? I don't see a point in Roy without press or a ready effect. Bat signal give the same issues as enemy. I'm leaning towards mobilize and including a 3 drop from GK. mobilize just seems to fit better, Tim drake allows you to search for anything if you missed your 1 drop. Plus discarding any card is great for a deck with 10 locations
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SuperAzn
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I swear I played press back in the old days.. Maybe I didn't it really has been a long time and I played solo titans far longer than brave and the bold
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Drstrange
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Just gonna give my 2 cents :)

I would up the search while dropping Optitron (its such a steep cost to search). I would play like 4 mobi and 2-3 Bat-signals (1 treshold is nice).

I'm not sure if you need a 3drop gotham that bad tbh, underdropping alfred+tim orso wouldnt be bad on 3.

I think Dove and Hawk are nice to have a few of (maybe 3-4 copies among the 2) just cuz they help with consitency and boardclearing with TTG! and they just scream team attack :)

I would indeed pick between press+roy or no press+no roy (personally I like and am a big fan of Roy, specially as a later drop ofc).

Personally I think Connor kent, though nice vs equipment, isnt good enough. most equip you want to get rid of 6 is very late. Id rather play starfire orso and 1-2meltdowns.

I wouldnt play a 1 off utility belt and rather cut it for more of another important slot.
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Wallywest1988
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Drstrange
Mar 3 2013, 12:37 AM
Just gonna give my 2 cents :)

I would up the search while dropping Optitron (its such a steep cost to search). I would play like 4 mobi and 2-3 Bat-signals (1 treshold is nice).

I'm not sure if you need a 3drop gotham that bad tbh, underdropping alfred+tim orso wouldnt be bad on 3.

I think Dove and Hawk are nice to have a few of (maybe 3-4 copies among the 2) just cuz they help with consitency and boardclearing with TTG! and they just scream team attack :)

I would indeed pick between press+roy or no press+no roy (personally I like and am a big fan of Roy, specially as a later drop ofc).

Personally I think Connor kent, though nice vs equipment, isnt good enough. most equip you want to get rid of 6 is very late. Id rather play starfire orso and 1-2meltdowns.

I wouldnt play a 1 off utility belt and rather cut it for more of another important slot.
I agree with all of this except cutting the 1x utility belt since it can be searched and could be imporant in some match-ups in a wide open meta.


Even without the Optitrons Terra should be fine with all the rest of location in this deck.


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Wallywest1988
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The only thing annoying about BnB is the core of the deck takes so much room that they never have much room for tech or change of build.

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SuperAzn
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I like these ideas. What do you guys suggest to be removed for dove&hawk? Seems kinda tight
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Wallywest1988
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I like a list like...


4x Alfred
4x Mirage
1x Roy, Speedy
4x Time Drake, DCL
4x Vic Stone, DCL
2x Roy, Sharpshooter
3x Terra
1x Batman, TV
1x Dick Grayson, 4
4x Garth
1x Starfire
1x Hawk
1x Dove

3x Savage Beatdown
2x Bat-Signal
3x Dynamic Duo
4x Fizzle
4x TTg
4x BnB
4x Mobilize

4x Argus
1x Stark Tower

It is super prelim but I think I like this list. Not a huge fan of GCPD Headquarters since Vic effectively does the same thing. Even though your not playing Press Roy and TTG are too good not too play.

idk this is my take on it. It doesn't have a ton of room for new additions since the core is a ton of cards. Opted to cut the utility belt to play the 1x Speedy.

Not a concrete list but a decent start.

Edited by Wallywest1988, Mar 3 2013, 07:01 AM.
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