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Primer for New, Returning and Current Players looking to get up to speed with "competitive" VS
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Topic Started: Mar 7 2013, 12:22 PM (777 Views)
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mrmaul558
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Mar 8 2013, 05:33 AM
Post #16
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While I like your enthusiasm about this, I tho k you need to rework a lot of your wording to be more explanatory to an audience who knows nothing of the competitive vs culture. Also, that list of decks doesn't mean anything to someone unfamiliar with the archetypes, so perhaps a few sentences on each one including which deck type they Re and some key cards or interactions would help this be an overall stronger resource for beginning players?
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SuperAzn
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Mar 8 2013, 11:58 AM
Post #17
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- mrmaul558
- Mar 8 2013, 05:33 AM
While I like your enthusiasm about this, I tho k you need to rework a lot of your wording to be more explanatory to an audience who knows nothing of the competitive vs culture. Also, that list of decks doesn't mean anything to someone unfamiliar with the archetypes, so perhaps a few sentences on each one including which deck type they Re and some key cards or interactions would help this be an overall stronger resource for beginning players? Ill continue to keep reworking everything. It's far from done. So far I'm very happy with it for 2 hours of work. Its better to keep adding as I figure out and update when I find out more things wanted. The wording reads okay for the beginner section, the advanced section is a little more complicated but it is called the advanced section for a reason.
Could you please give a an example of a section you feel def needs to be reworded?
As for the decks, I will be adding a basic breakdown to each one as well as add a link to a thread from these forums or somewhere else if deck info is available.
Just please keep in mind I'm not sitting at home working in this. I wrote most of it while I was on breaks at work and I'm doing it all on my phone xD
Thanks for the support and pointers. Will edit sometime today
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mrmaul558
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Mar 8 2013, 01:00 PM
Post #18
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To illustrate what I mean, check out this revised version I threw up on the other forum I'm a part of:
](borrowed from SuperAzn at http://w11.zetaboards.com/vssystem/index/ and the front page at vssystem.org)
The Vs. System (pronounced Versus system) Trading Card Game brings characters and storylines from Marvel, DC Comics and Hellboy universes. Produced by Upperdeck Entertainment, this groundbreaking TCG is full of strategy and depth. You can select your favorite characters of all time and build a deck around them to compete with against a friend. The game can be as easy or complex as you like. The open-ended nature of deck construction mean that you can build the most intricate combo-decks or simple, straight forward combat decks. This game really has everything.
Card Types The game revolves around comic characters and their universe. There are four basic card types represented in the game:
Spoiler: click to toggle Characters  The character cards represent the core of your deck. They are the guys that go into combat for you and attempt to beat the opposing team into submission by defeating opposing characters in combat. Plot Twists  These cards represent actions or events that effect in-game play. They could be used to enhance combat, directly effect your opponent or help improve your deck’s performance. Locations  A villain’s secret lair? A heroic team’s base of operations? All these types of locations are represented in the game by the green bordered cards. Equipment  A character often relies on a fair selection of hardware to get the job done. These are also represented in the game. They are “equipped” to your character cards to provide them with extra abilities or enhancements.
Card Sets Below is a list of the official sets that Upper Deck Entertainment (UDE) released:
Card Sets Expansion Sets (Released in Booster Packs [24 packs/box]): Marvel Origins - April 2004 (MOR) DC Origins - July 2004 (DOR) Web of Spider-Man - September 2004(MSM) Superman, Man of Steel - November 2004 (DSM) Marvel Knights - February 2005 (MMK) Green Lantern Corps - May 2005 (DGL) The Avengers - August 2005 (MAV) Justice League of America - November 2005 (DJL) X-Men - February 2006 (MXM) Infinite Crisis - April 2006 (DCR) Heralds of Galactus - September 2006 (MHG) Legion of Super-Heroes - December 2006 (DLS) Marvel Team-Up - February 2007 (MTU) World's Finest - July 2007 (DWF) Marvel Legends - August 2007 (MVL) DC Comics Legends - December 2007 (DCL) Marvel Universe - June 2008 (MUN) Marvel Evolution - November 2008 (MEV)
Starter/Special Sets (The first three starters contained cards from the expansion sets, the last 3 starters contained all original cards; The Essential Collection is a two-deck introduction of Hellboy into VS; The Coming of Galactus is a 1-vs-many variant): X-Men vs. Brotherhood Starter - April 2004 (MOR) Spider-Man vs. Doc Ock Starter - June 2004 (MSM) Batman vs. The Joker Starter - July 2004 (DOR) Batman Starter - June 2005 (DBM) Fantastic Four Starter - June 2005 (MFF) X-Men Starter - February 2006 (MXS) Hellboy Essential Collection - February 2007 (EHB) Giant Size VS: The Coming of Galactus - November 2007 (MCG)
Exclusive/Promotional Sets These sets were very small and were released promotionally: Age of Apocalypse (MAA) Marvel Exclusives (MEX) DC Exclusives (DCX) Marvel Equipment (MEQ) Marvel Ultimates (MUL)
Deck Types In other CCG's, the basic deck types are usually Aggro, Control, Combo, or Midrange. These descriptors (or combinations of them) usually cover just about every deck in the game, competitive or casual. The basic deck types in VS include: Curve, Stall, Off-Curve, Combo, Equipment and Beatdown.
Spoiler: click to toggle Curve - These decks want to drop the highest cost character possible every turn (a 2-drop on turn 2, a 3-drop on turn 3, etc). The word "curve" comes from the term "curving out", which means you play character every turn, and each character costs 1 more than the one you played before it. Curve decks win the deck through combat - by playing characters every turn, they hope to either gain advantage because of effective creatures, but also keeping multiple characters in play to gain a board advantage over your opponents. Common Enemy and Teen Titans Go are examples of Curve decks with other control or combo (respectively) aspects. Curve Sentinels is an example of a traditional curve deck.
Stall - Stall decks are similar to curve decks in that they want to play the highest cost character possible every turn. However, they don't want to attack with their characters, but instead want to prevent either player from attacking whenever possible to extend the game. Stall decks aim to win the game in turn 8, 9 or 10 with some large character that costs 8, 9 or 10 (such as Onslaught, En Sabah Nur or Imperiex, The Beginning and the End). X-Stall is an example of a stall deck.
Off-Curve - These decks are designed to multiple characters every turn possible, which usually results in lots of 1, 2 and 3 drops. Cards like The New Brotherhood can give your characters bonuses so they can compete with the characters that Curve and Stall decks are playing every turn. Team Attacking can also be a strong aspect of these decks. There is a swarm version of the New Brotherhood that could be considered an Off-Curve deck.
Combo - Combo decks come in two varieties; Alternate win-condition decks, and decks that rely on a powerful interaction between 2 or 3 specific cards. Alternate win-condition cards are designed around specific cards like Rigged Elections or Xavier's Dream to maximize those cards' efficiency and allow them to win you the game without even needing to attack. An example of the other kind of combo deck is Big Brotherhood; this deck relies on the interaction between Avalon Space Station and Lost City to create absurdly powerful characters, and functions as a sub-par curve deck without these pieces. Another example is Four Freedoms, that uses A Child Named Valeria to keep its characters alive until it can get Four Freedoms Plaza in play to search out any card in the deck.
Equipment - Equipment decks, unsurprisingly, rely on equipment to gain an advantage over their opponents. The decks can come in many forms (Curve or Off-Curve), and usually run ways to not only find your equipment (Tech Upgrade), but also can run ways to make your equipment cost less (Mr. Fantastic, Stretch). FF Equip is an example of an Equipment deck, utilizing the equipment Fantasticar.
Aggro - This archetype is exactly what the name suggests - aggressive. This deck wants to deal as much damage as possible as quickly as it can. Cards that thrive in this archetype are high ATK, low DEF characters like Sabretooth, Feral Rage, and locations like Savage Land, that sacrifice DEF for a very effective ATK pump. An example of an Aggro deck is The New Brotherhood (either build).
Tournament Formats:
Spoiler: click to toggle Golden Age (All card sets, starter sets, promotional sets are legal) Marvel Origins (includes X-Men vs. Brotherhood starter set) DC Origins (includes Batman vs. The Joker starter set) Web of Spider-Man (includes Spider-Man vs. Doc Ock starter set) Superman, Man of Steel Marvel Knights Green Lantern Corps (includes Batman TCG starter set) The Avengers (includes Fantastic Four TCG starter set) Justice League of America The X-Men (includes The X-Men TCG starter set) Infinite Crisis Heralds of Galactus Legion of Super-Heroes Marvel Team-Up (includes The Hellboy Essential Collection) World’s Finest Marvel Legends (includes Age of Apocalypse, The Coming of Galactus, Marvel Exclusives) DC Legends (includes DC Exclusives) Marvel Universe (includes Marvel Ultimates, Marvel Equipment) Marvel Evolution
Silver Age (The last eight sets released are legal) Heralds of Galactus Legion of Super-Heroes Marvel Team-Up (includes The Hellboy Essential Collection) World’s Finest Marvel Legends (includes Age of Apocalypse, The Coming of Galactus, Marvel Exclusives) DC Legends (includes DC Exclusives) Marvel Universe (includes Marvel Ultimates, Marvel Equipment) Marvel Evolution
Modern Age (The last four sets released are legal) Marvel Legends (includes Age of Apocalypse, The Coming of Galactus, Marvel Exclusives) DC Legends (includes DC Exclusives) Marvel Universe (includes Marvel Ultimates, Marvel Equipment) Marvel Evolution
Either Silver Age or Modern Age can be adjusted to reflect a different time in VS History. For example, Modern Age (Infinite Crisis) allows only: The Avengers (includes Fantastic Four TCG starter set) Justice League of America The X-Men (includes The X-Men TCG starter set) Infinite Crisis
Also, either format can be modified to only include Marvel or DC Sets. For example, Marvel Modern Age (Marvel Team-Up) allows only: The Avengers (includes Fantastic Four TCG starter set) The X-Men (includes The X-Men TCG starter set) Heralds of Galactus Marvel Team-Up
Random Punks (Any Golden Age set is legal, but no rare cards are allowed)
Bring Your Own Set (All cards in your deck must be from the same set)
Bring Your Own Team (Any Golden Age set is legal, you choose one team affiliation, and every card in your deck must refer to that team specifically)
Banned List - Unlike in other CCG's, VS System utilizes one banned list for every format: Antarctic Research Base Detective Chimp, Bobo T. Chimpanzee Dr. Light, Master of Holograms Fiddler, Isaac Bowin Frankie Raye <> Nova, Optimistic Youth Go Down Fighting Gone But Not Forgotten Justice League of Arkham Nenora, Skrull Usurper Overload Talia, LexCorp CEO Valeria Von Doom, Heir to Latveria
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SuperAzn
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Mar 8 2013, 04:43 PM
Post #19
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- mrmaul558
- Mar 8 2013, 01:00 PM
To illustrate what I mean, check out this revised version I threw up on the other forum I'm a part of: ](borrowed from SuperAzn at http://w11.zetaboards.com/vssystem/index/ and the front page at vssystem.org)The Vs. System (pronounced Versus system) Trading Card Game brings characters and storylines from Marvel, DC Comics and Hellboy universes. Produced by Upperdeck Entertainment, this groundbreaking TCG is full of strategy and depth. You can select your favorite characters of all time and build a deck around them to compete with against a friend. The game can be as easy or complex as you like. The open-ended nature of deck construction mean that you can build the most intricate combo-decks or simple, straight forward combat decks. This game really has everything. Card TypesThe game revolves around comic characters and their universe. There are four basic card types represented in the game: Spoiler: click to toggle Characters  The character cards represent the core of your deck. They are the guys that go into combat for you and attempt to beat the opposing team into submission by defeating opposing characters in combat. Plot Twists  These cards represent actions or events that effect in-game play. They could be used to enhance combat, directly effect your opponent or help improve your deck’s performance. Locations  A villain’s secret lair? A heroic team’s base of operations? All these types of locations are represented in the game by the green bordered cards. Equipment  A character often relies on a fair selection of hardware to get the job done. These are also represented in the game. They are “equipped” to your character cards to provide them with extra abilities or enhancements. Card SetsBelow is a list of the official sets that Upper Deck Entertainment (UDE) released: Card Sets Expansion Sets (Released in Booster Packs [24 packs/box]): Marvel Origins - April 2004 (MOR) DC Origins - July 2004 (DOR) Web of Spider-Man - September 2004(MSM) Superman, Man of Steel - November 2004 (DSM) Marvel Knights - February 2005 (MMK) Green Lantern Corps - May 2005 (DGL) The Avengers - August 2005 (MAV) Justice League of America - November 2005 (DJL) X-Men - February 2006 (MXM) Infinite Crisis - April 2006 (DCR) Heralds of Galactus - September 2006 (MHG) Legion of Super-Heroes - December 2006 (DLS) Marvel Team-Up - February 2007 (MTU) World's Finest - July 2007 (DWF) Marvel Legends - August 2007 (MVL) DC Comics Legends - December 2007 (DCL) Marvel Universe - June 2008 (MUN) Marvel Evolution - November 2008 (MEV)
Starter/Special Sets (The first three starters contained cards from the expansion sets, the last 3 starters contained all original cards; The Essential Collection is a two-deck introduction of Hellboy into VS; The Coming of Galactus is a 1-vs-many variant): X-Men vs. Brotherhood Starter - April 2004 (MOR) Spider-Man vs. Doc Ock Starter - June 2004 (MSM) Batman vs. The Joker Starter - July 2004 (DOR) Batman Starter - June 2005 (DBM) Fantastic Four Starter - June 2005 (MFF) X-Men Starter - February 2006 (MXS) Hellboy Essential Collection - February 2007 (EHB) Giant Size VS: The Coming of Galactus - November 2007 (MCG)
Exclusive/Promotional Sets These sets were very small and were released promotionally: Age of Apocalypse (MAA) Marvel Exclusives (MEX) DC Exclusives (DCX) Marvel Equipment (MEQ) Marvel Ultimates (MUL) Deck TypesIn other CCG's, the basic deck types are usually Aggro, Control, Combo, or Midrange. These descriptors (or combinations of them) usually cover just about every deck in the game, competitive or casual. The basic deck types in VS include: Curve, Stall, Off-Curve, Combo, Equipment and Beatdown. Spoiler: click to toggle Curve - These decks want to drop the highest cost character possible every turn (a 2-drop on turn 2, a 3-drop on turn 3, etc). The word "curve" comes from the term "curving out", which means you play character every turn, and each character costs 1 more than the one you played before it. Curve decks win the deck through combat - by playing characters every turn, they hope to either gain advantage because of effective creatures, but also keeping multiple characters in play to gain a board advantage over your opponents. Common Enemy and Teen Titans Go are examples of Curve decks with other control or combo (respectively) aspects. Curve Sentinels is an example of a traditional curve deck.
Stall - Stall decks are similar to curve decks in that they want to play the highest cost character possible every turn. However, they don't want to attack with their characters, but instead want to prevent either player from attacking whenever possible to extend the game. Stall decks aim to win the game in turn 8, 9 or 10 with some large character that costs 8, 9 or 10 (such as Onslaught, En Sabah Nur or Imperiex, The Beginning and the End). X-Stall is an example of a stall deck.
Off-Curve - These decks are designed to multiple characters every turn possible, which usually results in lots of 1, 2 and 3 drops. Cards like The New Brotherhood can give your characters bonuses so they can compete with the characters that Curve and Stall decks are playing every turn. Team Attacking can also be a strong aspect of these decks. There is a swarm version of the New Brotherhood that could be considered an Off-Curve deck.
Combo - Combo decks come in two varieties; Alternate win-condition decks, and decks that rely on a powerful interaction between 2 or 3 specific cards. Alternate win-condition cards are designed around specific cards like Rigged Elections or Xavier's Dream to maximize those cards' efficiency and allow them to win you the game without even needing to attack. An example of the other kind of combo deck is Big Brotherhood; this deck relies on the interaction between Avalon Space Station and Lost City to create absurdly powerful characters, and functions as a sub-par curve deck without these pieces. Another example is Four Freedoms, that uses A Child Named Valeria to keep its characters alive until it can get Four Freedoms Plaza in play to search out any card in the deck.
Equipment - Equipment decks, unsurprisingly, rely on equipment to gain an advantage over their opponents. The decks can come in many forms (Curve or Off-Curve), and usually run ways to not only find your equipment (Tech Upgrade), but also can run ways to make your equipment cost less (Mr. Fantastic, Stretch). FF Equip is an example of an Equipment deck, utilizing the equipment Fantasticar.
Aggro - This archetype is exactly what the name suggests - aggressive. This deck wants to deal as much damage as possible as quickly as it can. Cards that thrive in this archetype are high ATK, low DEF characters like Sabretooth, Feral Rage, and locations like Savage Land, that sacrifice DEF for a very effective ATK pump. An example of an Aggro deck is The New Brotherhood (either build). Tournament Formats:Spoiler: click to toggle Golden Age (All card sets, starter sets, promotional sets are legal) Marvel Origins (includes X-Men vs. Brotherhood starter set) DC Origins (includes Batman vs. The Joker starter set) Web of Spider-Man (includes Spider-Man vs. Doc Ock starter set) Superman, Man of Steel Marvel Knights Green Lantern Corps (includes Batman TCG starter set) The Avengers (includes Fantastic Four TCG starter set) Justice League of America The X-Men (includes The X-Men TCG starter set) Infinite Crisis Heralds of Galactus Legion of Super-Heroes Marvel Team-Up (includes The Hellboy Essential Collection) World’s Finest Marvel Legends (includes Age of Apocalypse, The Coming of Galactus, Marvel Exclusives) DC Legends (includes DC Exclusives) Marvel Universe (includes Marvel Ultimates, Marvel Equipment) Marvel Evolution
Silver Age (The last eight sets released are legal) Heralds of Galactus Legion of Super-Heroes Marvel Team-Up (includes The Hellboy Essential Collection) World’s Finest Marvel Legends (includes Age of Apocalypse, The Coming of Galactus, Marvel Exclusives) DC Legends (includes DC Exclusives) Marvel Universe (includes Marvel Ultimates, Marvel Equipment) Marvel Evolution
Modern Age (The last four sets released are legal) Marvel Legends (includes Age of Apocalypse, The Coming of Galactus, Marvel Exclusives) DC Legends (includes DC Exclusives) Marvel Universe (includes Marvel Ultimates, Marvel Equipment) Marvel Evolution
Either Silver Age or Modern Age can be adjusted to reflect a different time in VS History. For example, Modern Age (Infinite Crisis) allows only: The Avengers (includes Fantastic Four TCG starter set) Justice League of America The X-Men (includes The X-Men TCG starter set) Infinite Crisis
Also, either format can be modified to only include Marvel or DC Sets. For example, Marvel Modern Age (Marvel Team-Up) allows only: The Avengers (includes Fantastic Four TCG starter set) The X-Men (includes The X-Men TCG starter set) Heralds of Galactus Marvel Team-Up
Random Punks (Any Golden Age set is legal, but no rare cards are allowed)
Bring Your Own Set (All cards in your deck must be from the same set)
Bring Your Own Team (Any Golden Age set is legal, you choose one team affiliation, and every card in your deck must refer to that team specifically)
Banned List - Unlike in other CCG's, VS System utilizes one banned list for every format: Antarctic Research Base Detective Chimp, Bobo T. Chimpanzee Dr. Light, Master of Holograms Fiddler, Isaac Bowin Frankie Raye <> Nova, Optimistic Youth Go Down Fighting Gone But Not Forgotten Justice League of Arkham Nenora, Skrull Usurper Overload Talia, LexCorp CEO Valeria Von Doom, Heir to Latveria Someone would have to login as me and set that up, I only have my phone to use but I really like this layout with toggle menus
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SuperAzn
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Mar 9 2013, 03:29 PM
Post #20
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Also I this thread isn't for someone who knows nothing about the game and trying to get into it. It's more aimed at the player who gets the game but is not familiar with the card pool, formats, and some ins and outs of deck building. If they want the full history of everything, set release dates, specifics about card types etc then that's another thread.
With someone like X Knights in mind, that's who this thread is aimed at. To give an example, when he joined he mentioned he wanted to build a weapon x/marvel knights deck. He understands the basics already, he just needs guidance as to how to make it better.
I think I'll change the name of the thread so its not so overall and more specific as to the goals I have with this thread.
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mrmaul558
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Mar 9 2013, 05:47 PM
Post #21
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Well, the card types aren't really the main point I was making - I was more talking about the wording of the individual "Deck Types" entries. I think mine are much more thorough and understandable to someone who knows nothing about the various deck types - For example; You start off your section with "These should be pretty easy to understand". You shouldn't assume anything about your audience, other then they know absolute nothing about deck types. Then your writing will become much more clear and focused towards all audiences
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SuperAzn
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Mar 9 2013, 05:55 PM
Post #22
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- mrmaul558
- Mar 9 2013, 05:47 PM
Well, the card types aren't really the main point I was making - I was more talking about the wording of the individual "Deck Types" entries. I think mine are much more thorough and understandable to someone who knows nothing about the various deck types - For example; You start off your section with "These should be pretty easy to understand". You shouldn't assume anything about your audience, other then they know absolute nothing about deck types. Then your writing will become much more clear and focused towards all audiences Thumbs up advice! Thanks for the clarification sir!
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SuperAzn
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Mar 19 2013, 11:05 PM
Post #23
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Changed topic title to better reflect intentions of thread.
Added minor details in various sections.
Changed proven archtype to be a link to the deck tier list thread I started.
Still need help with decks to add so any input would be much appreciated
Thanks in advance yo :)
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