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Ten Rings Deck
Topic Started: Mar 23 2013, 01:20 AM (290 Views)
RavenPro
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Characters

4 x Ape X
4 x Ted Kord, Blue Beetle
4 x Mr. Fantastic, Reed Richards
4 x Barbara Gordon, Hacker Elite
1 x Quentino
4 x Punisher, Guns Blazing
1 x Samantha Parrington, Chooser of the Slain
1 x Captain America, Loyal Patriot
1 x Red Shift, Rift Walker
1 x Lex Luther, Metropolis Mongrul
1 x Sabretooth, Savage Killer
1 x Mimic, Earth - 12

Plot Twists

4 x Enemy of My Enemy
3 x Wild Ride
2 x Cannibal Tech
4 x Tech Upgrade
4 x Fate Has Spoken

Locations

1 x Dr. Fate's Tower

Equipment

1 x Ego Gem
2 x Helm of Nabu
1 x Cloak of Nabu
1 x Amulet of Nabu
10 x Ten Rings

This deck started out as a complete joke. However, it is actually pretty effective and consistent.

The main objective is to play Punisher on turn four. Drop the fate suit and as many rings on him as possible. The smallest I've ever seen him is a 14/14. Usually he's a 15/15 or 16/16.
Edited by RavenPro, Mar 23 2013, 01:25 AM.
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AlphaSilvr
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I have a deck much like this that I won a tournament with.

http://w11.zetaboards.com/vssystem/topic/7829541/1

It's been updated and reworked a few times, but it can usually draw the entire deck by turn 5 or 6. :D
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RavenPro
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Nice. I like it. Decks like these are amazingly fun to play.
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AlphaSilvr
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Its a lot of fun, especially when no one expects a Equipment deck and they don't prepare. :P Also fun when Punisher is at 21/21 with Flight/Range, can't be targeted and KO's anything he stuns on turn 5 or 6. :P
A fun variant but harder to pull off is using the 6 drop Dr. Fate to give all equips Concealed-Optional and gives all characters you control +1 ATK for each equip on him. Move all Ten Rings to him and your board has +10 ATK. :P Fun when it works. :D
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