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| Mono JLA or JLA/JLI Ally deck? | |
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| Tweet Topic Started: Mar 26 2013, 10:26 PM (1,094 Views) | |
| The_Joker | Mar 26 2013, 10:26 PM Post #1 |
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I've been trying to build a solid JL Ally deck list or find one that works. Also, I have problems with deciding whether to play a mono JLA or a JLA/JLI Ally deck. The only reason I'd play the JLA/JLI version is because of the amazing Fire, but if there are more pros playing a mono JLA version, I'll ditch the team-up. What I know, the main cards for both decks are: 4x Connor Hawke<>Green Arrow, Son of the Archer 4x Shayera Thal<>Hawkgirl, Thanagarian Enforcer 2x Aquaman, Arthur Curry 4x Katar Hol<>Hawkman, Thanagarian Enforcer 4x Hero's Welcome 4x Magnificent Seven 3-4 Reform The League 2-3 Disband the League - maybe without it 4x Nth Metal 3x Monitor Womb Station - maybe without it Now comes the part where I don't know in what direction should I go, whether as JLAlly or as JLI/JLAlly. Any advice would be appreciated :) |
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| Wallywest1988 | Mar 26 2013, 11:17 PM Post #2 |
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JLA/JLI work really well together. They both have decent drops and combining them makes it mesh really well. Both teams have power house cards. This deck used to be good way back in the day for modern age, Good Guys: 4x Sue Dibny 4x Ted Kord <> Blue Beetle 2x Mr. Mxy, Troublesome Trickster 3x Booster Gold 1x Maxwell Lord 1x Connor Hawke <> Green Arrow 1x Adam Strange 4x Shayera 3x Kator 1x Fire 1x John Henry Irons 1x Power Girl, Child of Crisis 4x Magnificent Seven 4x Enemy of My Enemy 4x Bwa Ha Ha Ha HA 4x Worlds Greatest Heroes 4x No Man Escapes the Manhunters 4x Kooey Kooey Kooey 4x Nth Metal 1x Cloak of Nabu 1x Light Armor this is a pretty decent shell. With 4 open slots for whatever one ofs you wanna play to tutor out with Kooeys. You could change up the some of the character numbers any way you seem fit. Sue will always get you whatever 2 you want. Reform the league is an ok card but most of the time that slow is better to be a pump or search. You can play Heroes Welcome over Enemies for a budget build. Maybe UN General Assembly as well. Everything else is worth almost nothing. |
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| OMB | Mar 26 2013, 11:23 PM Post #3 |
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I'd go the JLA/JLI build better known as "Good Guys". Here's an old list: http://vs.tcgplayer.com/db/deck.asp?ID=11516. That list is from when DCR came out so you might want to update it with some of the newer cards from DCL or something and obviously some of those cards are tech for whatever meta he was playing in, but the framework is pretty solid and feel free to tinker with it however you want if you're aiming for fun and flavor over maximum kill efficiency. EDIT: Looks like wally and I are on the same page. Also if you're interested in trying a JLA/JSA build Number6 had a fun looking list posted here: http://w11.zetaboards.com/vssystem/topic/8308233/1/ Edited by OMB, Mar 26 2013, 11:28 PM.
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| The_Joker | Mar 26 2013, 11:33 PM Post #4 |
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I am well aware of the power of Good Guys, but I wanted to make something new, like a curve deck. I thought about JLA/JSA as well, but not as much. Were there any curve decks of these affilliations that abused Ally ? |
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| unclechawie | Mar 27 2013, 12:43 AM Post #5 |
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You've got several options on 6,7 and 8 on team, however, given that you're trying to abuse Ally, there's not too many that will fit the bill. I see Batman at 6, Superman at 7 and Martian Manhunter on 8. |
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| Wallywest1988 | Mar 27 2013, 04:23 AM Post #6 |
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The weak curve post turn 5 is pretty much why people opt to stop at 5. You trade a sub-par 6 drop to play Kooey and get any card you want and an alternate 5 if you go to turn 6. Ally/Good Guys just tends to hit decently hard on 3-5 and curving to 6 isn't needed. The best ally cards were pretty much Kator and Shayera and this deck utilizes them will. Sadly the rest weren't that great. |
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| The_Joker | Mar 28 2013, 05:00 PM Post #7 |
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So far I'm still determined to play the mono JLAlly deck. This is the current list I made and it has 54 cards in it. Characters (26): 4x Connor Hawke, Son of the Archer 4x Red Tornado, John Smith 4x Shayera Thal, Thanagaran Enforcer 2x Aquaman, Arthur Curry 4x Katar Hol, Thanagarian Enforcer 4x John Henry Irons 2x Aquaman, King of the Seven Seas 2x Martian Manhunter, Manhunter from Mars Equipment (5): 4x Nth Metal 1x Atlantean Trident Locations (3): 3x Monitor Womb Station Plot Twist (20): 4x Hero's Welcome 4x Reform the League 4x Magnificent Seven 4x Acrobatic Dodge 4x No Man Escapes the Manhunters I'm missing a 6-drop since that is the primar issue with the JLA. Also ss extra power-ups I thought about Soul World/Slaughter Swamp or Reconstruction Programm. Here are my options 1) At first I was thinking about Batman or Hal Jordan, but Hal has Willpower 5 and lets me move a 4-drop, which shouldn't be on the field against a normal cuve deck at that moment. Agains swarm decks that's a differend story. Batman has a nice ability, but his stats, no F/R and I'll be wanting to dump my cards for other effects. 2) Then there's an off-curve/on-initiative combo of Black Canary, "Pretty Bird" and Connor Hawke on 6 to exhaust characters and make other ones lose reinforcement and every character will be +3/+1 while attacking a greater cost for each power-up, assuming i still have Katar hol on the field. 3) Or since Steel is a huge character with Wtlantean Trident, he could be played as a T6 character along with Ray Palmer. Then I'd go with Firestorm on T5 and Steel+Ray Palmer on T6. 4) Find a nice off-affilliation 6-drop that abuses power-up e.g. Leader Storm or Leader Kang What to do on T6 and how to fill up the rest of the slots of the deck? |
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| Grumqa | Apr 2 2013, 06:11 PM Post #8 |
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I've got a JLA ally deck that curves to 8 and has been really solid for me. I have another that's JLA/JSA that works well enough, but isn't as strong. Both are built around 3-drop Shayera. Here's the mono deck, as best as I can remember it: Characters (23): 4x 2-drop Oracle 4x 3-drop Shayera 4x 4-drop DJL Katar Hol 4x 5-drop Steel 4x 6-drop DCL Aquaman 2x 7-drop DCL Wonder Woman 1x 8-drop DCL Martian Manhunter An older version ran four each of DCL and DJL 2-drop Red Tornado, but the Oracle version works better. Locations (10): 4x Watchtower 4x Slaughter Swamp 4x Hall of Justice 1x Satellite HQ 1x Poseidonis Plot Twists (23): 4x Magnificent Seven 4x Heroes' Welcome 4x Mightiest Heroes 3x Bring It On! 4x New Era 4x Truth, Justice & Peace Equipment (4): 3x Nth Metal 1x Atlantean Trident The counts are off, but I don't have the deck in front of me. It's very reliable about hitting 3-8 (though going to 8 is rare), and keeping a full board. The 4-drop is 9/9 with an Nth Metal and Steel starts at 11/11 and gains +1/+1 counters. Aquaman isn't interesting for his stats, but the character and non-character cards from the KO pile give the deck a second wind on turn 6, usually winding up with a Steel or Katar Hol for powerup or recovery and an Nth Metal or a Bring It On or Truth Justice & Peace. I generally keep Steel if both the 5 and 6 get stunned, though, and 7 finishes it. Attack turns are generally Shayera into their highest drop with powerups and Katar Hol's ability, and then attacking down the curve after that. I remember helping a friend build another JLA ally deck that skipped the 6 like you're considering. He ran Zatanna and I think Steel, and on 6 recruited Atom or something. Aztek and Gypsy wouldn't be bad 1-ofs either, if you were going that route, and the DCL Black Canary. Also, 5-drop DCL Batman is good in an ally deck. If you ran Hal, you could use New Era, Oa for +ATK and Satellite HQ for +DEF for Hal, and maybe John Stewart on 4 for extra willpower on powerups, but that starts getting into a GL/JLA deck. |
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| Cosmic | Apr 3 2013, 07:10 AM Post #9 |
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Guess it depends on how you want it to play. I had a JLA deck that used powerups/recovery effects to stall to 6 and try to win with Scarlet Speedster. Not the best, but heavily thematic and fun. |
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| Number6 | Apr 10 2013, 08:13 AM Post #10 |
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My first attempt at a JLAlly deck was back when the set first came out, and the build I tried to go with was meant to combine with the Green Lanterns for a Willpower-based build around John Stewart and Zatanna as the ideal 4/5 combo. Hal was my guy at 3 & 6 for Willpower-based effects and further powerup opportunities, and the game enders were Wonder Woman and Martian Manhunter for plenty more Willpower and powerups on 7 & 8. Naturally there were a couple of Constructs and Kyle on 2; Hard-Traveling Heroes was the teamup and Satellite HQ was good for hidden hate and a big DEF bonus to Willpower attackers (made even better by Stewart's Ally-based Will boost, which Zatanna pretty much always automatically benefitted from). I never got Secret Sanctuary to make it in there for recursion, but since Hall of Justice now exists it might have to find space. This probably isn't the most efficient way to build an Ally deck, as it's much more about Willpower than anything, but since the Ally powers basically peter out above cost 5 this was my solution: Willpower as an important mechanic alongside powerups that then boost Willpower via Stewart's Ally ability. If you liked Willpower, this might be a fun/casual option for your JLAlly deck, and if you want to keep it mono-team you could even build it without the GL/Constructs angle because there are JLA guys with Willpower along the curve (though only just barely). |
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