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Restricted Powers
Topic Started: Dec 30 2011, 12:31 AM (257 Views)
Gore
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Okay so people are picking powers that I missed out of the prohibition topic.

Disintegration -- can disintegrate skin tissue, and partial muscle fibres.
Ghost Mimicry -- narrowed down to 2-3 powers. You can pick any power set from the archetype.
Intangibility -- Nerfed. If you are Intangible you cannot hit another person, and they cannot hit you. You first have to materialise/reform your actual body to land a blow and vice versa.
Radio active explosions -- if you can explode into radioactive matter and do not have reformation as a power, you have killed your own character.
Healing and Regeneration are based on OOC time format and are calculated by the extent of the persons wounds. If you have cut yourself, you can heal up within 5 minutes OOC time. If you lose a limb, it will take 3-5 days depending on which one. If you are shot in the head, it takes 2 weeks OOC time for your body to actually heal the damage done. However, if your head is cut off, you are dead.
Super Strength -- You are not Superman. Think more.. Hulk. Weight limit is 2 tonnes.
Super Speed -- You are not the flash, nor are you quicksilver. Think more.. Usain Bolt with enhanced genetics :) Speed limit is 300 MPH.
Elementals -- You can only use one element at one time. You cannot manipulate fire and water at the same time, it would put too much of a strain on your capabilities unless you are high alpha/omega level.
Technopath -- You cannot control every fibre of the institute. Maybe a small bunch of robots!
Telepath -- You are not the lovechild of jean grey, the cuckoos and xavier rolled into one. Role play sensibly. Too much use of your telepathic abilities would overload your brain.
Telekinesis -- Similar to super strength, you are able to lift up to 1 and a half tonnes telekinetically, but it would exhaust you a phenomenal amount.
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